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CRAFT PROJECTS
Here you’ll see a showcase of creative works that reflect my ideas and explore various materials and techniques.


INWARDNESS
An award-winning project for global footwear design in the categories - UNISEX FASHION, ARTISTIC FOOTWEAR in 2023.
The project deals with a person's desire to converge within himself in social or personal situations and offers a solution through a clothing and footwear system that transforms into a seating unit.
The shoes were modeled using 3D software (Fusion 360 and Rhino) and wood-carved by a CNC machine.
Materials: wood, sole leather.
The project deals with a person's desire to converge within himself in social or personal situations and offers a solution through a clothing and footwear system that transforms into a seating unit.
The shoes were modeled using 3D software (Fusion 360 and Rhino) and wood-carved by a CNC machine.
Materials: wood, sole leather.


INTEGRATION
interplay between an organic environment and culture, leading me to create shoes that depict the development of civilization through the assimilation of the individual into the collective. The inspiration for the heel shapes originated from tree branches scanned into a 3D program. Materials and techniques: chrome leather, sole leather, wood Made with digital carver – CNC, Molded with ”fusion 360” program.


UNCERTAINTY
Expresses my thoughts about the cyclical characteristics of different events in life.
Material and technique: cotton fabric with manual and industrial sewing.
Material and technique: cotton fabric with manual and industrial sewing.


TWO CONNECT
Shoes that can connect for easy storage and transport.
They connect by the soles into a Monoblock by protrusions and sockets that complement each other, and the upper changes into two carrying belts.
Materials and technique: Wood and vegetable-tanned leather with lamination and digital carving.
3D modeling in Fusion 360 and Rhino.
They connect by the soles into a Monoblock by protrusions and sockets that complement each other, and the upper changes into two carrying belts.
Materials and technique: Wood and vegetable-tanned leather with lamination and digital carving.
3D modeling in Fusion 360 and Rhino.


BODY BUILDING
I was inspired by brutalist structures and created a three-dimensional garment for the human body.
Material and technique: denim, sponge, aluminum, and laser cutting.
Material and technique: denim, sponge, aluminum, and laser cutting.
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